The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="F4 9A AC AC">
<Entity
hidName="MediaSystem.DLC01_1220_M08_Blackout.SmashTV_Unbroken_StaticMediaObject"
disEntityId="9E 13"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.442618,-0.268046,0.0000926399"
vectorBBoxMax="0.440613,0.245791,0.609703" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="54 9E B3 B4" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="42 6E E1 B4"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="E2 9C B3 B4"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="63 97 32 58"
matMaterial="FF FF FF FF"
hidOriginalMaterial="DC 63 F8 91" />
<Material
disSlotName="E5 05 44 E1"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5C DA 38 89" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.442618,-0.268046,0.0000926399"
vectorBBoxMax="0.440613,0.245791,0.609703" />
</CGraphicComponent>
<CDynamicMediaComponent
hidHasAliasName="0"
hidInjected="1"
dynmediapresetMediaPreset="4D F3 6A 2C"
selBroadcastChannel="2"
bUseDifferentDefaultBroadcastTexture="1"
sMaterialOverrideSlotName="$E14405E5" />
</Components>
</Entity>
</EntityReference>