<EntityReference
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UID="26 93 7A 69">
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<Entity
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hidName="Lights_SoftHack.Rabbid.Eye_L_Red"
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disEntityId="A1 15"
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hidEntityClass="$(CEntity)"
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hidResourceCount="0"
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hidPos="0.0,0.0,0.0"
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hidAngles="0.0,0.0,0.0"
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hidPos_precise="0.0,0.0,0.0"
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hidConstEntity="1"
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wlucatLoadingUnitCategory="02"
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bPoolable="0"
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bEnableLocalProperties="0"
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bPoolClearOnUnused="1">
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<hidGroupIds />
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<hidBBox
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vectorBBoxMin="0.0,0.0,0.0"
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vectorBBoxMax="0.0,0.0,0.0" />
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<Components>
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<CLightEffectComponent
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hidHasAliasName="0"
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bEnable="0"
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lighteffectprefabPrefabLightEffect="FF"
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fileTexture="69 07 D2 F1"
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selType="2"
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hidType=""
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fSizeX="0.03"
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fSizeY="0.03"
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fScaleToCamera="0.0"
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bSmoothDepth="1"
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bNoDepthTest="0"
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fScaleNoise="0.0"
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fFadeAngle="90.0"
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clrColor="0.9999999,0.1569,0.0"
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fIntensity="10.0"
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fRainIntensityMultiplier="1.0"
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fRainSizeMultiplier="1.0"
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fFadeDistance="100.0"
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fFadeLength="0.0"
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bDirectional="1"
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bUseLightColour="0"
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bUseLightDistanceFade="0"
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bUseLightIntensity="0"
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bAffectedByTimeOfDay="0"
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bNeedsElectricPower="0"
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bHasElectricBackup="0">
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<OffsetToCamera
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fMinOffset="0.0"
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fMaxOffset="0.05"
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fMinDistance="0.0"
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fMaxDistance="0.0" />
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<Rain
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bRainLightEnabled="1"
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bRainFogCone="0"
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bRainUseQuadraticAttenuation="0"
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angRainFalloffAngle="1145.92"
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fRainOffset="0.0"
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fRainFalloffDistance="1.0"
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fRainLightIntensity="1.0"
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fSpotLightFogIntensity="1.0"
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fBeamHighlightSeparationIntensity="0.0"
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fBeamHighlightSeparationThreshold="0.5"
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fBeamHighlightSeparationFalloff="0.1"
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angRainVerticalRotation="0.0" />
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</CLightEffectComponent>
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</Components>
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</Entity>
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</EntityReference>
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