The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="26 93 7A 69">
<Entity
hidName="Lights_SoftHack.Rabbid.Eye_L_Red"
disEntityId="A1 15"
hidEntityClass="$(CEntity)"
hidResourceCount="0"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="0.0,0.0,0.0"
vectorBBoxMax="0.0,0.0,0.0" />
<Components>
<CLightEffectComponent
hidHasAliasName="0"
bEnable="0"
lighteffectprefabPrefabLightEffect="FF"
fileTexture="69 07 D2 F1"
selType="2"
hidType=""
fSizeX="0.03"
fSizeY="0.03"
fScaleToCamera="0.0"
bSmoothDepth="1"
bNoDepthTest="0"
fScaleNoise="0.0"
fFadeAngle="90.0"
clrColor="0.9999999,0.1569,0.0"
fIntensity="10.0"
fRainIntensityMultiplier="1.0"
fRainSizeMultiplier="1.0"
fFadeDistance="100.0"
fFadeLength="0.0"
bDirectional="1"
bUseLightColour="0"
bUseLightDistanceFade="0"
bUseLightIntensity="0"
bAffectedByTimeOfDay="0"
bNeedsElectricPower="0"
bHasElectricBackup="0">
<OffsetToCamera
fMinOffset="0.0"
fMaxOffset="0.05"
fMinDistance="0.0"
fMaxDistance="0.0" />
<Rain
bRainLightEnabled="1"
bRainFogCone="0"
bRainUseQuadraticAttenuation="0"
angRainFalloffAngle="1145.92"
fRainOffset="0.0"
fRainFalloffDistance="1.0"
fRainLightIntensity="1.0"
fSpotLightFogIntensity="1.0"
fBeamHighlightSeparationIntensity="0.0"
fBeamHighlightSeparationThreshold="0.5"
fBeamHighlightSeparationFalloff="0.1"
angRainVerticalRotation="0.0" />
</CLightEffectComponent>
</Components>
</Entity>
</EntityReference>