The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="E2 6E 8F 49">
<Entity
hidName="Lights.Rave.BombProjector_L_Blue"
disEntityId="6D 02"
hidEntityClass="$(CEntity)"
hidResourceCount="0"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="0.0,0.0,0.0"
vectorBBoxMax="0.0,0.0,0.0" />
<Components>
<CLightEffectComponent
hidHasAliasName="0"
bEnable="1"
lighteffectprefabPrefabLightEffect="FF"
fileTexture="32 A1 FE B3"
selType="1"
hidType=""
fSizeX="3.5"
fSizeY="3.5"
fScaleToCamera="5.0"
bSmoothDepth="0"
fVisibilitySize="0.1"
fVisibilityBlendRate="1.0"
bHighPrecisionVisibilityTest="1"
fScaleNoise="0.0"
fFadeAngle="70.0"
clrColor="0.3255,0.3765,0.9999999"
fIntensity="1.0"
fFadeDistance="100.0"
fFadeLength="0.0"
iNumFlareElements="02"
uiTextureSliceCount="04"
bDirectional="1"
bUseLightColour="1"
bUseLightDistanceFade="1"
bUseLightIntensity="0"
bAffectedByTimeOfDay="1"
uiLightIntensityCurveIndex="0"
bSmoothTimeOfDayFade="0"
fMinTimeOfDayFadeIntensity="0.0"
bNeedsElectricPower="1"
bHasElectricBackup="0">
<OffsetToCamera
fMinOffset="0.1"
fMaxOffset="0.1"
fMinDistance="0.0"
fMaxDistance="0.0" />
<Rain
bRainLightEnabled="1"
bRainFogCone="0"
bRainUseQuadraticAttenuation="0"
angRainFalloffAngle="1145.92"
fRainOffset="0.0"
fRainFalloffDistance="1.0"
fRainLightIntensity="1.0"
fSpotLightFogIntensity="1.0"
fBeamHighlightSeparationIntensity="0.0"
fBeamHighlightSeparationThreshold="0.5"
fBeamHighlightSeparationFalloff="0.1"
angRainVerticalRotation="0.0" />
<FlareElements>
<FlareElement
fScale="0.1"
fScaleMin="00 00 80 3F"
fScaleMinThreshold="00 00 00 00"
fOffset="1.0"
iTextureSliceIndex=""
vectorColor="00 00 80 3F 00 00 80 3F 00 00 80 3F"
fRotationXAmount="00 00 80 3F"
fRotationYAmount="00 00 00 00"
fFadeAngle="180.0" />
<FlareElement
fScale="0.3"
fScaleMin="00 00 00 00"
fScaleMinThreshold="00 00 00 00"
fOffset="1.0"
iTextureSliceIndex="03"
vectorColor="95 65 88 3D 95 65 88 3D 95 65 88 3D"
fRotationXAmount="00 00 00 40"
fRotationYAmount="00 00 00 00"
fFadeAngle="180.0" />
</FlareElements>
</CLightEffectComponent>
</Components>
</Entity>
</EntityReference>