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UID="3B 00 1E EE">
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<Entity
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hidName="Interactive.Interactive_Door.PharWARDS_Back_Door"
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disEntityId="D5 24"
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hidEntityClass="$(CEntity)"
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hidResourceCount="6"
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hidPos="0.0,0.0,0.0"
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hidAngles="0.0,0.0,0.0"
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hidPos_precise="0.0,0.0,0.0"
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hidConstEntity="0"
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wlucatLoadingUnitCategory="02"
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bPoolable="0"
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bEnableLocalProperties="0"
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bPoolClearOnUnused="1">
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<hidGroupIds />
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vectorBBoxMin="-0.000000152588,-0.180301,-0.00000004056"
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vectorBBoxMax="1.3,0.176845,2.5" />
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<Components>
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<CFileDescriptorComponent
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hidHasAliasName="0"
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fileName="57 EB 1A 7D" />
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<CRigidPhysComponent
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hidHasAliasName="0"
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hidResourceId="E5 2F ED 7C"
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bDisabledAtStart="0"
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bUseFastCollision="1"
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bUseMaxTerrainSlope="0"
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fSelfCollOverrideSpeed="200.0"
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physwindparamsWindParams="FF"
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selCollisionLayer="1"
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ResourceIndex=""
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vectorCenterOfMassOffset="0.0,0.0,0.0"
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fFloatingScale="0.25"
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fWaterFriction="2.0"
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bCreateAsStatic="0"
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bUseResourceMass="1"
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bUseNavmeshMultistate="0">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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<PhysParams
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bNoCollisionWithStatic="1"
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fAngularDamping="0.05"
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fFrictionScale="1.0"
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fRestitutionScale="1.0"
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bExtraWaterSampling="0"
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bSpawnsInWater="0">
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<DamageSettings
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fHealth="100.0"
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bImpulseFromBullet="0"
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bImpulseFromExplosion="1">
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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</DamageSettings>
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hidHasAliasName="1"
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hidComponentClassName="CRigidGraphicComponent"
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bCastShadow="1"
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bCastShadowCurrentGen="1"
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uiShadowGroup="65407"
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bReceiveShadow="1"
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olgLightGroup="129"
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bRenderInReflection="0"
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bRenderInReflectionCurrentGen="0"
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bUseMinSizeDetailCurrentGen="0"
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bHighLight="0"
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bNeedsElectricPower="1"
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bHasElectricBackup="0"
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fHighlightThicknessFactor="0.025"
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hidIndex="0"
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fileModel="45 E6 1A 7D"
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hidMeshName="">
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<DefaultSettings
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clrHighLightColor="0.9999999,0.9546999,0.7977"
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fHighLightSpeed="1.0"
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selHighlightType="" />
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<MaterialOverrides>
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<MaterialSlots>
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<Material
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disSlotName="E3 00 15 07"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="1E 4E 48 F9" />
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<Material
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disSlotName="9C D0 C8 31"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="B4 7E D2 88" />
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<Material
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disSlotName="DC 0E 5B 42"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="AD CE BE 93" />
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vectorBBoxMin="-0.000000152588,-0.180301,-0.00000004056"
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vectorBBoxMax="1.3,0.176845,2.5" />
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<CObjectSoundAndFXComponent
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hidHasAliasName="0"
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_FF7A5ECE=""
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<Impact
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matimpDropImpact="FF"
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fSpeedForMaxDropImpactVolume="0.0"
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fMinimalCollisionSpeed="1.0"
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bIsSingleDropImpactObject="0">
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<MovementSound
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sndRollingSound="AD 04 0D 00"
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sndRollingSoundEnd="B5 04 0D 00"
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sndSlidingSound="AE 04 0D 00"
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sndSlidingSoundEnd="B6 04 0D 00"
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</Impact>
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<Falling
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bAllowAfterCollision="0"
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sndFallingSound="FF"
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fSpeedToPlayFallingSound="0.0" />
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<Water
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waterfxpresetWaterFxPreset="FF"
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fZSpeedToTriggerSplash="0.0"
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fZSpeedForMaxSplashVolume="0.0" />
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</CObjectSoundAndFXComponent>
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<CCountersComponent
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hidHasAliasName="0"
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stimtableStimEffectTable="34 2F F8 45" />
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hidHasAliasName="0"
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selConstraintType="1">
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<Parameters
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fFrictionFactor="1.0">
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<Parameters
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vectorPos="0.0,0.0,0.0"
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vectorAxis="0.0,0.0,1.0"
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fMinAngle="-85.0"
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fMaxAngle="85.0"
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fAngularLimitSoftness="1.0"
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</Parameters>
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<CSoundComponent
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hidHasAliasName="0"
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sndptSoundPoint="FF"
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bIgnoreContainerOcclusionZone="0"
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bUseSkeletonRootForPosition="0" />
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<CDoorComponent
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hidHasAliasName="0"
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hidInjected="1"
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bIsLocked="0"
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bAutoCloseAllowed="1"
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bLockedClosedInMP="0" />
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<CStandaloneAccessComponent
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hidHasAliasName="0"
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hidInjected="1"
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bHasToRegisterToInteriorCtrl="0"
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wlucatBindToCategory="04" />
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</Entity>
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</EntityReference>
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