The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="3D FD 03 D9">
<Entity
hidName="Interactive.Interactive_Door.NikkiHouse_MetalGate_01"
disEntityId="64 24"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.5952,-0.0756502,0.175086"
vectorBBoxMax="0.0121124,0.0467512,2.48454" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="47 AE BF 1C" />
<CRigidPhysComponent
hidHasAliasName="0"
hidResourceId="55 7E ED 1C"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="0"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CDoorComponent
hidHasAliasName="0"
bIsLocked="1"
bAutoCloseAllowed="0"
bLockedClosedInMP="0" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CRigidGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="75 A9 BF 1C"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="8B 6B 26 BB"
matMaterial="FF FF FF FF"
hidOriginalMaterial="A1 4C AD C3" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.5952,-0.0756502,0.175086"
vectorBBoxMax="0.0121124,0.0467512,2.48454" />
</CGraphicComponent>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="34 2F F8 45" />
<CPhysConstraintComponent
hidHasAliasName="0"
selConstraintType="1">
<Parameters
fFrictionFactor="1.0">
<Parameters
vectorPos="0.0,0.0,0.0"
vectorAxis="0.0,0.0,1.0"
fMinAngle="-90.0"
fMaxAngle="90.0"
fAngularLimitSoftness="1.0"
_99889C95="01" />
</Parameters>
</CPhysConstraintComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="4C 42 0F 00"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CLockedByAccessIdComponent
hidHasAliasName="0"
accessidRequiredId="FF" />
</Components>
</Entity>
</EntityReference>