The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="5F AE 2C 7E">
<Entity
hidName="Interactive.Interactive_Door.JazzBar_UpStairs"
disEntityId="F2 23"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.000597076,-0.183996,-0.000101261"
vectorBBoxMax="1.23233,0.0816728,2.39735" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="41 F2 73 28" />
<CRigidPhysComponent
hidHasAliasName="0"
hidResourceId="73 F4 A2 28"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="1"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CRigidGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="0"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="D7 D8 73 28"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A5 D1 5E 02"
matMaterial="FF FF FF FF"
hidOriginalMaterial="5B E2 6D CC" />
<Material
disSlotName="43 98 7C 62"
matMaterial="FF FF FF FF"
hidOriginalMaterial="9C D3 26 8A" />
<Material
disSlotName="97 34 29 D3"
matMaterial="FF FF FF FF"
hidOriginalMaterial="82 2F 0F 2A" />
<Material
disSlotName="4D EF 43 E0"
matMaterial="FF FF FF FF"
hidOriginalMaterial="CE 0F EB B5" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.000597076,-0.183996,-0.000101261"
vectorBBoxMax="1.23233,0.0816728,2.39735" />
</CGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="34 2F F8 45" />
<CPhysConstraintComponent
hidHasAliasName="0"
selConstraintType="1">
<Parameters
fFrictionFactor="1.0">
<Parameters
vectorPos="0.0,0.0,0.0"
vectorAxis="0.0,0.0,1.0"
fMinAngle="-100.0"
fMaxAngle="100.0"
fAngularLimitSoftness="1.0"
_99889C95="01" />
</Parameters>
</CPhysConstraintComponent>
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
</Components>
</Entity>
</EntityReference>