The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="7E 37 96 91">
<Entity
hidName="Interactive.Interactive_Door.IP_DoorMain_RightB"
disEntityId="C8 24"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="0.0000265503,-0.0990034,0.0"
vectorBBoxMax="1.30175,0.0996152,2.5" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="61 46 A2 55" />
<CRigidPhysComponent
hidHasAliasName="0"
hidResourceId="93 47 D1 55"
bDisabledAtStart="0"
bUseFastCollision="1"
bUseMaxTerrainSlope="0"
fSelfCollOverrideSpeed="200.0"
physwindparamsWindParams="FF"
selCollisionLayer="1"
ResourceIndex=""
vectorCenterOfMassOffset="0.0,0.0,0.0"
fFloatingScale="0.25"
fWaterFriction="2.0"
bCreateAsStatic="0"
bUseResourceMass="1"
bUseNavmeshMultistate="0">
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<PhysParams
bNoCollisionWithStatic="1"
fAngularDamping="0.05"
fFrictionScale="1.0"
fRestitutionScale="1.0"
bExtraWaterSampling="0"
bSpawnsInWater="0">
<DamageSettings
fHealth="100.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</DamageSettings>
</PhysParams>
</CRigidPhysComponent>
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CRigidGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="F7 2C A2 55"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9,0.6"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="AE 22 78 05"
matMaterial="FF FF FF FF"
hidOriginalMaterial="96 C7 CF B9" />
<Material
disSlotName="13 FB D7 2A"
matMaterial="FF FF FF FF"
hidOriginalMaterial="61 6C 96 5B" />
<Material
disSlotName="32 1E E0 3D"
matMaterial="FF FF FF FF"
hidOriginalMaterial="49 1C 7F 8B" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="0.0000265503,-0.0990034,0.0"
vectorBBoxMax="1.30175,0.0996152,2.5" />
</CGraphicComponent>
<_21F8DC61
hidHasAliasName="0">
<ParticleSystems>
<_65905483>
<ParticleSystem
_7E34EDF8="FF FF FF FF"
_132A6ADB="FF FF FF FF"
bFollowEntity="0" />
</_65905483>
</ParticleSystems>
</_21F8DC61>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="A3 72 01 00"
sndSlidingSoundEnd="A9 72 01 00"
_4BC9F599="1D 05" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="34 2F F8 45" />
<CSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0" />
<CPhysConstraintComponent
hidHasAliasName="0"
selConstraintType="1">
<Parameters
fFrictionFactor="1.0">
<Parameters
vectorPos="0.0,0.0,0.0"
vectorAxis="0.0,0.0,1.0"
fMinAngle="-90.0"
fMaxAngle="90.0"
fAngularLimitSoftness="1.0"
_99889C95="01" />
</Parameters>
</CPhysConstraintComponent>
<CDoorComponent
hidHasAliasName="0"
hidInjected="1"
bIsLocked="1"
bAutoCloseAllowed="0"
bLockedClosedInMP="0" />
</Components>
</Entity>
</EntityReference>