The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="CB A9 4F CB">
<Entity
hidName="Generic.Wall.Brick_2X3"
disEntityId="88 27"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.0,-0.17,-0.3"
vectorBBoxMax="1.0,0.17,3.0" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="B2 D4 01 B8" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="4C 7F D4 B7"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="38 CC 01 B8"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="33 B6 AF 9C"
matMaterial="2F B2 8C 5F"
hidOriginalMaterial="12 62 BE F8" />
<Material
disSlotName="A9 E9 A8 D7"
matMaterial="97 CE 39 4E"
hidOriginalMaterial="8B 55 42 26" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.0,-0.17,-0.3"
vectorBBoxMax="1.0,0.17,3.0" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>