The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="A7 83 F4 6D">
<Entity
hidName="GamePlay.ctOSBox.ctOSBox_OnGround"
disEntityId="26 25"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.261518,-0.237963,-0.000047245"
vectorBBoxMax="0.261518,0.238955,1.35695" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="C1 E8 BC 92" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="F3 EA EB 92"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="57 CF BC 92"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="CD DB A3 01"
matMaterial="FF FF FF FF"
hidOriginalMaterial="95 89 F1 C0" />
<Material
disSlotName="E7 88 2B 2F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="38 7A 47 E0" />
<Material
disSlotName="2D 35 BC 44"
matMaterial="FF FF FF FF"
hidOriginalMaterial="C6 72 0C 83" />
<Material
disSlotName="F3 73 DB AA"
matMaterial="FF FF FF FF"
hidOriginalMaterial="76 AD 15 D1" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.261518,-0.237963,-0.000047245"
vectorBBoxMax="0.261518,0.238955,1.35695" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>