The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="43 0D 99 B9">
<Entity
hidName="GamePlay.LD_Platform.3x3_Platform_StaticObject"
disEntityId="98 26"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.5,-1.5,0.0"
vectorBBoxMax="1.5,1.5,0.15" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="4E 35 72 6F" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="58 65 44 6F"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="5C 3A 72 6F"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="B3 B3 00 CA"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D6 E7 B9 17" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.5,-1.5,0.0"
vectorBBoxMax="1.5,1.5,0.15" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>