<EntityReference
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UID="75 44 17 C7">
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<Entity
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hidName="GamePlay.GameIngredient.FixerFictionSecurityCamera_1"
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disEntityId="E5 26"
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hidEntityClass="$(CEntity)"
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hidResourceCount="0"
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hidPos="0.0,0.0,0.0"
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hidAngles="0.0,0.0,0.0"
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hidPos_precise="0.0,0.0,0.0"
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hidConstEntity="0"
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wlucatLoadingUnitCategory="02"
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bPoolable="0"
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bEnableLocalProperties="0"
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bPoolClearOnUnused="1">
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<hidGroupIds />
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<hidBBox
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vectorBBoxMin="0.0,0.0,0.0"
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vectorBBoxMax="0.0,0.0,0.0" />
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<Components>
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<CFixerFakeSecurityCameraComponent
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hidHasAliasName="0"
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cameracontextCameraContext="24 28 B7 88"
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sCameraCinemaPostFx="$5D98E133"
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fDefaultFOV="60.0"
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fMaxFOVAdjustment="0.5"
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fMaxFOV="100.0"
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fMinFOV="10.0"
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fMaxTimeActiveNotZooming="5.0">
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<BlendinParameters
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bTranIn="1"
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selTranFromContext="83"
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fBlendTime="0.0"
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vec2BlendCurve="0.5,0.5"
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bReticleLock="0"
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fReticleLockMinDistance="1.8"
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bFreezePivotXY="0"
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bFreezePivotZ="0"
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bFreezeRotation="0"
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bTransfertFollow="1"
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bTransfertFieldOfView="1"
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bTransfertAcceleration="1"
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bTransfertYawSpeed="1"
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bAlignPitch="0"
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bAlignRoll="0"
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bAlignYaw="0"
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vectorAlignAngles="0.0,0.0,0.0"
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bKillAlignOnInput="1"
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bKillAlignOnMovement="0"
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bKillAlignOnPitch="0"
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fAlignMovementSpeedThreshold="0.01"
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fAlignPitchThreshold="90.0"
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bAllowInput="1">
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<MyModifierType
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bNormal="1"
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bAdrenaline="0"
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bProfiling="0"
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bSniperGun="0" />
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<ModifierType
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bNormal="1"
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bAdrenaline="0"
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bProfiling="0"
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bInteract="0"
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_3A7A4A54=""
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bSniperGun="0"
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bProjectileDropable="0"
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bIsHidingInVehicle="0" />
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</BlendinParameters>
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<BlendoutParameters
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bTranIn="1"
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selTranFromContext="83"
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fBlendTime="0.0"
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vec2BlendCurve="0.5,0.5"
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bReticleLock="0"
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fReticleLockMinDistance="1.8"
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bFreezePivotXY="0"
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bFreezePivotZ="0"
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bFreezeRotation="0"
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bTransfertFollow="1"
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bTransfertFieldOfView="1"
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bTransfertAcceleration="1"
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bTransfertYawSpeed="1"
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bAlignPitch="0"
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bAlignRoll="0"
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bAlignYaw="0"
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vectorAlignAngles="0.0,0.0,0.0"
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bKillAlignOnInput="1"
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bKillAlignOnMovement="0"
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bKillAlignOnPitch="0"
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fAlignMovementSpeedThreshold="0.01"
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fAlignPitchThreshold="90.0"
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bAllowInput="1">
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<MyModifierType
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bNormal="1"
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bAdrenaline="0"
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bProfiling="0"
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bSniperGun="0" />
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<ModifierType
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bNormal="1"
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bAdrenaline="0"
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bProfiling="0"
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bInteract="0"
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_3A7A4A54=""
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bSniperGun="0"
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bProjectileDropable="0"
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bIsHidingInVehicle="0" />
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</BlendoutParameters>
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<curveDesiredFOVForTargetDistance
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hidNumKnots="0A">
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<Knots>
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<Knot
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Value="0.0,60.0,0.0000646109,0.0"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="50.2386,60.0,-16.5185,4.40493"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="50.2386,60.0,3.42166,-0.912443"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="60.4338,50.1288,-6.36478,2.552"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="60.4338,50.1288,4.09427,-1.64162"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="80.1851,19.3947,-4.17538,2.16477"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="80.1851,19.3947,19.756,-10.2426"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="132.349,14.8316,-13.2837,3.54082"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="132.349,14.8316,10.7077,-2.85416"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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<Knot
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Value="150.0,10.0,-0.117676,0.0"
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Info="6.2832,1.0,0.0,0.0"
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Type="0" />
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</Knots>
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</curveDesiredFOVForTargetDistance>
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<FOVPIDController
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fPCoefficient="1.0"
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fICoefficient="1.5"
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fDCoefficient="0.01" />
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</CFixerFakeSecurityCameraComponent>
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</Components>
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</Entity>
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</EntityReference>
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