The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="A6 86 39 EF">
<Entity
hidName="DLC_Vfx.MC02.DLC_FishScreen2"
disEntityId="BF 27"
hidEntityClass="$(CEntity)"
hidResourceCount="1"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-3.3937,-3.61866,-1.86853"
vectorBBoxMax="3.38933,3.87139,2.23786" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="E0 EA AA 6C" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="FF FF FF FF"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="16 F6 AA 6C"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="96 C9 56 53"
matMaterial="FF FF FF FF"
hidOriginalMaterial="11 E6 BE DE" />
<Material
disSlotName="1F AE 77 A1"
matMaterial="FF FF FF FF"
hidOriginalMaterial="DD CD D6 4E" />
<Material
disSlotName="94 EB 59 AE"
matMaterial="FF FF FF FF"
hidOriginalMaterial="38 1E 8A 84" />
<Material
disSlotName="BA A8 58 BD"
matMaterial="FF FF FF FF"
hidOriginalMaterial="78 66 38 96" />
<Material
disSlotName="35 5C 32 CD"
matMaterial="FF FF FF FF"
hidOriginalMaterial="20 6B 62 1B" />
<Material
disSlotName="02 DB 5E D9"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D3 D7 5A F0" />
<Material
disSlotName="AA 2E 96 E5"
matMaterial="FF FF FF FF"
hidOriginalMaterial="FD 5A 97 51" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-3.3937,-3.61866,-1.86853"
vectorBBoxMax="3.38933,3.87139,2.23786" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>