The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="0B C1 E8 0C">
<Entity
hidName="Building_Dressing.ShopSign.SignsShop_DoubleSide05_Broken.02"
disEntityId="B3 33"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-2.00934,-0.108992,-0.00985199"
vectorBBoxMax="2.00935,0.109292,1.10937" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="34 C5 93 3D" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="22 95 C1 3D"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="C2 C3 93 3D"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="61 F2 08 66"
matMaterial="34 B8 C4 46"
hidOriginalMaterial="FE 2C 31 60" />
<Material
disSlotName="5B 6D BC 7F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="BE 3D 31 17" />
<Material
disSlotName="91 AA E0 D2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E5 3C 37 F5" />
<Material
disSlotName="B2 82 E0 D3"
matMaterial="43 3A 9D 78"
hidOriginalMaterial="98 F0 1B 86" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-2.00934,-0.108992,-0.00985199"
vectorBBoxMax="2.00935,0.109292,1.10937" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>