The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="53 40 6B E0">
<Entity
hidName="Building_Dressing.ShopSign.SignsShop_DoubleSide03.01"
disEntityId="FA 33"
hidEntityClass="$(CEntity)"
hidResourceCount="5"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-3.27802,-0.347181,-0.0288399"
vectorBBoxMax="3.27852,0.327226,1.77875" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="90 0F 90 01" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="DE 18 BF 01"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="86 1B 90 01"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="79 B3 2E 88"
matMaterial="DB 4A 3E 19"
hidOriginalMaterial="33 92 58 02" />
<Material
disSlotName="B2 82 E0 D3"
matMaterial="57 09 41 86"
hidOriginalMaterial="98 F0 1B 86" />
<Material
disSlotName="E7 84 5C E0"
matMaterial="DB 56 1D 48"
hidOriginalMaterial="E7 B2 1E AD" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-3.27802,-0.347181,-0.0288399"
vectorBBoxMax="3.27852,0.327226,1.77875" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>