The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="F5 4D 77 9A">
<Entity
hidName="Building_Dressing.ShopSign.SignsShop_DoubleSide02.03"
disEntityId="70 33"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.2626,-0.250099,-0.0121333"
vectorBBoxMax="1.26099,0.250024,2.91141" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="41 8C B3 85" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="73 8E E2 85"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="D7 72 B3 85"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="79 B3 2E 88"
matMaterial="FF FF FF FF"
hidOriginalMaterial="33 92 58 02" />
<Material
disSlotName="B2 82 E0 D3"
matMaterial="A9 47 19 4E"
hidOriginalMaterial="98 F0 1B 86" />
<Material
disSlotName="E7 84 5C E0"
matMaterial="C1 99 08 C6"
hidOriginalMaterial="E7 B2 1E AD" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.2626,-0.250099,-0.0121333"
vectorBBoxMax="1.26099,0.250024,2.91141" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>