The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="C2 93 83 AC">
<Entity
hidName="Building_Dressing.ShopSign.SignsShop_DoubleSide01_Broken.01"
disEntityId="4D 33"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.76539,-0.24816,-0.0143641"
vectorBBoxMax="1.75983,0.252357,1.51055" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="88 D1 1A B3" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="16 75 ED B2"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="FE C2 1A B3"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="61 F2 08 66"
matMaterial="BE 3B 8B 9D"
hidOriginalMaterial="FE 2C 31 60" />
<Material
disSlotName="5B 6D BC 7F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="BE 3D 31 17" />
<Material
disSlotName="91 AA E0 D2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E5 3C 37 F5" />
<Material
disSlotName="B2 82 E0 D3"
matMaterial="80 BD FE FE"
hidOriginalMaterial="98 F0 1B 86" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.76539,-0.24816,-0.0143641"
vectorBBoxMax="1.75983,0.252357,1.51055" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>