The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="32 C6 FD 6F">
<Entity
hidName="Building_Dressing.ShopSign.SignsShop06_Broken.02"
disEntityId="F7 32"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-3.41138,-0.203813,-1.10748"
vectorBBoxMax="0.0124315,0.191877,1.15381" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="A8 C9 B6 1D" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="36 6D 89 1D"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="1E BA B6 1D"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="61 F2 08 66"
matMaterial="57 FD 61 57"
hidOriginalMaterial="FE 2C 31 60" />
<Material
disSlotName="5B 6D BC 7F"
matMaterial="FF FF FF FF"
hidOriginalMaterial="BE 3D 31 17" />
<Material
disSlotName="91 AA E0 D2"
matMaterial="FF FF FF FF"
hidOriginalMaterial="E5 3C 37 F5" />
<Material
disSlotName="B2 82 E0 D3"
matMaterial="65 E1 62 0F"
hidOriginalMaterial="98 F0 1B 86" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-3.41138,-0.203813,-1.10748"
vectorBBoxMax="0.0124315,0.191877,1.15381" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>