The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="FC 44 6F 87">
<Entity
hidName="Building_Dressing.ShopSign.Drive_Thru_05.01"
disEntityId="09 32"
hidEntityClass="$(CEntity)"
hidResourceCount="5"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-2.40256,-0.406501,2.91363"
vectorBBoxMax="1.00664,0.311252,7.71998" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="73 69 1C 4B" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="D1 59 ED 4A"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="F9 71 1C 4B"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="79 B3 2E 88"
matMaterial="DB 4A 3E 19"
hidOriginalMaterial="33 92 58 02" />
<Material
disSlotName="B2 82 E0 D3"
matMaterial="E6 6C F3 CD"
hidOriginalMaterial="98 F0 1B 86" />
<Material
disSlotName="E7 84 5C E0"
matMaterial="06 1F AA 07"
hidOriginalMaterial="E7 B2 1E AD" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-2.40256,-0.406501,2.91363"
vectorBBoxMax="1.00664,0.311252,7.71998" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>