The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="6F BF FD E8">
<Entity
hidName="Building_Dressing.ShopSign.1x4.ConvenienceStore_01"
disEntityId="51 33"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-2.0,0.0000848961,-0.5"
vectorBBoxMax="2.0,0.0652746,0.5" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="C3 08 01 02" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="21 11 30 02"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="49 11 01 02"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="FB 7B E5 65"
matMaterial="F0 67 A5 97"
hidOriginalMaterial="94 73 84 6B" />
<Material
disSlotName="9A EA DF BF"
matMaterial="55 85 AE 80"
hidOriginalMaterial="3C 60 FC 26" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-2.0,0.0000848961,-0.5"
vectorBBoxMax="2.0,0.0652746,0.5" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>