The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="C1 51 D9 BC">
<Entity
hidName="Building_Dressing.ShopSign.1x2.GaragePainted_01"
disEntityId="2F 33"
hidEntityClass="$(CEntity)"
hidResourceCount="4"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.0,0.0000848961,-0.5"
vectorBBoxMax="1.0,0.0640671,0.5" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="61 51 D0 11" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="93 52 FF 11"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="F7 37 D0 11"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="FB 7B E5 65"
matMaterial="DB B6 20 39"
hidOriginalMaterial="94 73 84 6B" />
<Material
disSlotName="9A EA DF BF"
matMaterial="63 D8 55 AF"
hidOriginalMaterial="3C 60 FC 26" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.0,0.0000848961,-0.5"
vectorBBoxMax="1.0,0.0640671,0.5" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>