The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="DA 1A 76 DD">
<Entity
hidName="Building_Dressing.Graffiti.Graffiti_Rectangular_01.FatalError_01"
disEntityId="54 32"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="0">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.0,-0.000000162921,-0.5"
vectorBBoxMax="1.0,0.000000162921,0.5" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="0A 21 7E 8D" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="70 34 7E 8D"
hidMeshName=""
fUniformScale="1.0">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546869,0.797738"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="E2 FA 93 E1"
matMaterial="5E 91 11 C0"
hidOriginalMaterial="60 35 AB F7" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.0,-0.000000162921,-0.5"
vectorBBoxMax="1.0,0.000000162921,0.5" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>