The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="D7 55 4E D5">
<Entity
hidName="Building_Dressing.Door.Door_Ward_03"
disEntityId="12 32"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.991225,-0.0300001,-0.000000000112"
vectorBBoxMax="0.718173,0.103383,2.56264" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="5B F3 D5 6D" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="D9 B5 03 6E"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="E1 E0 D5 6D"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="8F 9B D9 EC"
matMaterial="FF FF FF FF"
hidOriginalMaterial="96 B4 56 E3" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.991225,-0.0300001,-0.000000000112"
vectorBBoxMax="0.718173,0.103383,2.56264" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>