The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="8A F7 9F F1">
<Entity
hidName="Building_Dressing.BillBoard.BillBoard_02.F"
disEntityId="52 32"
hidEntityClass="$(CEntity)"
hidResourceCount="3"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="1"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-12.424,-5.87114,0.0"
vectorBBoxMax="12.424,5.85373,30.4317" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="0B 73 87 7E" />
<CStaticPhysComponent
hidHasAliasName="0"
hidResourceId="49 F7 57 7E"
bUseMaxTerrainSlope="0"
bIgnoreInExplosions="0"
bIsBoatJump="0"
hidResourceIndex="" />
<CGraphicComponent
hidHasAliasName="1"
hidComponentClassName="CStaticGraphicComponent"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="D1 60 87 7E"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546869,0.797738"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="A4 C6 84 29"
matMaterial="FF FF FF FF"
hidOriginalMaterial="70 EF 7B CD" />
<Material
disSlotName="7C 14 EF A7"
matMaterial="FF FF FF FF"
hidOriginalMaterial="56 F0 01 F7" />
<Material
disSlotName="E2 FA 93 E1"
matMaterial="99 11 B5 4D"
hidOriginalMaterial="93 43 B2 6F" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-12.424,-5.87114,0.0"
vectorBBoxMax="12.424,5.85373,30.4317" />
</CGraphicComponent>
</Components>
</Entity>
</EntityReference>