The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="24 94 DD 62">
<Entity
hidName="Breakables_NCT.Restaurant_Breakables.BurgerBoxOpen_BK"
disEntityId="CD 34"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-0.0971847,-0.114983,-0.00332854"
vectorBBoxMax="0.103584,0.101577,0.209973" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="64 1F 2A 0B" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="12 63 FC 0A"
LayerCount=""
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="1.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="0"
fHealth="1.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="1"
bGeneratesStimsOnActivate="0"
bSmashable="0">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="1"
bUseForExplosions="1"
bUseForTimed="0"
bUseForEvents="0">
<Settings
bUseDirectional="0"
bUseRadial="1"
bUseTowardsCamera="0"
bUseRotational="1">
<Radial
vectorCenterOffset="0.0,0.0,0.0"
fMinSpeed="1.0"
fMaxSpeed="5.0" />
<Rotational
vectorMinVelocity="-2.0,-2.0,-2.0"
vectorMaxVelocity="2.0,2.0,2.0"
bLocalSpace="1" />
</Settings>
</InitialMotion>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="1"
bUseForExplosions="1"
bUseForTimed="0"
bUseForEvents="0">
<Settings
bUseDirectional="0"
bUseRadial="1"
bUseTowardsCamera="0"
bUseRotational="1">
<Radial
vectorCenterOffset="0.0,0.0,0.0"
fMinSpeed="0.0"
fMaxSpeed="0.0" />
<Rotational
vectorMinVelocity="0.0,0.0,0.0"
vectorMaxVelocity="0.0,0.0,0.0"
bLocalSpace="1" />
</Settings>
</InitialMotion>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<StimsOnDestroy>
<GeneratedStims>
<Stim
stims="FF"
bIsPersistent="0" />
</GeneratedStims>
</StimsOnDestroy>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="0"
bShouldReplicateDurango="0"
_8DA0A4A7=""
_4CF05E44=""
bShouldReplicateWin64="0"
_75433138="" />
<Layers />
</CBreakablePhysComponent>
<CSkinnedGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="255"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="32 1D 2A 0B"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546999,0.7977"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="20 58 50 DD"
matMaterial="FF FF FF FF"
hidOriginalMaterial="25 C3 F9 CC" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-0.0971847,-0.114983,-0.00332854"
vectorBBoxMax="0.103584,0.101577,0.209973" />
</CSkinnedGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CBreakableSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0"
bDisableSoundOnBreaking="1" />
<CCoverDynamicComponent
hidHasAliasName="0"
disCoverFileName="FF FF FF FF"
sCustomName=""
bCutNavMesh="0"
bNoAnnotations="0"
bToggledByEvents="0" />
<CObstacleComponent
hidHasAliasName="0" />
<CBreakableActionNodeComponent
hidHasAliasName="0"
fAIDisableRatio="0.5"
fPlayerDisableRatio="0.3"
fDestroyRatio="0.1" />
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="FF" />
</Components>
</Entity>
</EntityReference>