<EntityReference
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UID="0D BB 9E A9">
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<Entity
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hidName="Breakables_NCT.Bar_Breakables.Bar_CardMachine_BK"
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disEntityId="01 35"
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hidEntityClass="$(CEntity)"
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hidResourceCount="2"
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hidPos="0.0,0.0,0.0"
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hidAngles="0.0,0.0,0.0"
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hidPos_precise="0.0,0.0,0.0"
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hidConstEntity="0"
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wlucatLoadingUnitCategory="02"
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bPoolable="0"
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bEnableLocalProperties="0"
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bPoolClearOnUnused="1">
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<hidGroupIds />
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<hidBBox
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vectorBBoxMin="-0.0625605,-0.173732,0.000252393"
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vectorBBoxMax="0.0964032,0.126297,0.107921" />
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<Components>
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<CFileDescriptorComponent
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hidHasAliasName="0"
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fileName="7D 74 8B 14" />
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<CBreakablePhysComponent
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hidHasAliasName="0"
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hidResourceId="3F 3D B9 14"
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LayerCount=""
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bUseNavmeshMultistate="0"
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selObjectSizePerceptionWhenBroken="0">
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<PhysParams
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bNoCollisionWithStatic="0"
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fDensity="1.0"
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fExplosionImpulseFactor="1.0"
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fExplosionRandomFactor="0.0"
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fHealthFactorForSpawn="0.0"
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bLinkedChildsSwitchStateOnSpawn="1"
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fLinkedChildsDamageOnSpawn="0.0" />
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<RootLayer
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selOnLeafBeingDetached="0"
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fHealth="1.0"
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bImpulseFromBullet="1"
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bImpulseFromExplosion="0"
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bUseTimedAutodestruction="0"
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fLinearDamping="0.0"
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fAngularDamping="0.05"
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fConstraintFrictionFactor="1.0"
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fConstraintHealthFactor="0.5"
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fConstraintBreachImpulseFactor="1.0"
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bIgnoreVehicles="0"
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bIgnoreConnectivtyForAll="0"
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bIgnoreConnectivtyForDynamic="0"
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fCollisionVelocityTransferFactor="1.0"
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bExplodes="0"
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bGeneratesFireOnDestroy="0"
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bGeneratesStimsOnDestroy="1"
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bGeneratesStimsOnActivate="0"
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bSmashable="0">
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="0.5"
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fExplosion="1.0"
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fBurn="1.0" />
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<ConstraintDamageSettings>
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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</ConstraintDamageSettings>
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<InitialMotionsAkaBlastImpulses>
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<InitialMotion
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bUseForVehicleCollisions="0"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="1"
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bUseForExplosions="1"
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bUseForTimed="0"
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bUseForEvents="0">
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<Settings
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bUseDirectional="0"
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bUseRadial="1"
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bUseTowardsCamera="0"
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bUseRotational="1">
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<Radial
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vectorCenterOffset="0.0,0.0,0.0"
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fMinSpeed="1.0"
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fMaxSpeed="4.0" />
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<Rotational
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vectorMinVelocity="-10.0,-10.0,-10.0"
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vectorMaxVelocity="10.0,10.0,10.0"
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bLocalSpace="1" />
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</Settings>
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</InitialMotion>
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<InitialMotion
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bUseForVehicleCollisions="0"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="0"
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bUseForTimed="0"
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bUseForEvents="0" />
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</InitialMotionsAkaBlastImpulses>
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<Effects>
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<Effect
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psParticle="FF FF FF FF"
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sndSound="FF"
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sndGroupSound="FF"
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selOffsetBone="255"
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selTriggerType="0" />
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</Effects>
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<StimsOnDestroy>
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<GeneratedStims>
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<Stim
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stims="74 72 C2 76"
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bIsPersistent="0" />
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<Stim
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stims="FF"
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bIsPersistent="0" />
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</GeneratedStims>
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</StimsOnDestroy>
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</RootLayer>
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="0"
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bShouldReplicateDurango="0"
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_8DA0A4A7=""
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_4CF05E44=""
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bShouldReplicateWin64="0"
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_75433138="" />
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<Layers />
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</CBreakablePhysComponent>
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<CSkinnedGraphicComponent
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hidHasAliasName="0"
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bCastShadow="1"
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bCastShadowCurrentGen="1"
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uiShadowGroup="255"
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bReceiveShadow="1"
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olgLightGroup="129"
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bRenderInReflection="1"
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bRenderInReflectionCurrentGen="0"
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bUseMinSizeDetailCurrentGen="0"
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bHighLight="0"
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bNeedsElectricPower="0"
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bHasElectricBackup="0"
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fHighlightThicknessFactor="0.025"
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hidIndex="0"
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fileModel="4B 68 8B 14"
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hidMeshName="">
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<DefaultSettings
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clrHighLightColor="0.9999999,0.9546999,0.7977"
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fHighLightSpeed="1.0"
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selHighlightType="" />
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<MaterialOverrides>
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<MaterialSlots>
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<Material
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disSlotName="87 43 48 17"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="5D 3B A3 55" />
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</MaterialSlots>
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</MaterialOverrides>
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<hidBBox
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vectorBBoxMin="-0.0625605,-0.173732,0.000252393"
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vectorBBoxMax="0.0964032,0.126297,0.107921" />
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</CSkinnedGraphicComponent>
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<CObjectSoundAndFXComponent
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hidHasAliasName="0"
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_FF7A5ECE=""
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_182B5EAE="00 00 00 00">
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<Impact
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matimpDropImpact="FF"
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fSpeedForMaxDropImpactVolume="0.0"
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fMinimalCollisionSpeed="1.0"
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bIsSingleDropImpactObject="0">
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<MovementSound
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sndRollingSound="FF"
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sndRollingSoundEnd="FF"
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sndSlidingSound="FF"
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sndSlidingSoundEnd="FF"
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_4BC9F599="FF" />
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</Impact>
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<Falling
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bAllowAfterCollision="0"
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sndFallingSound="FF"
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fSpeedToPlayFallingSound="0.0" />
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<Water
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waterfxpresetWaterFxPreset="FF"
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fZSpeedToTriggerSplash="0.0"
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fZSpeedForMaxSplashVolume="0.0" />
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</CObjectSoundAndFXComponent>
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<CBreakableSoundComponent
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hidHasAliasName="0"
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sndptSoundPoint="FF"
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bIgnoreContainerOcclusionZone="0"
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bUseSkeletonRootForPosition="0"
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bDisableSoundOnBreaking="1" />
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<CCoverDynamicComponent
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hidHasAliasName="0"
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disCoverFileName="FF FF FF FF"
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sCustomName=""
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bCutNavMesh="0"
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bNoAnnotations="0"
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bToggledByEvents="0" />
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<CObstacleComponent
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hidHasAliasName="0" />
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<CBreakableActionNodeComponent
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hidHasAliasName="0"
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fAIDisableRatio="0.5"
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fPlayerDisableRatio="0.3"
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fDestroyRatio="0.1" />
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<CCountersComponent
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hidHasAliasName="0"
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stimtableStimEffectTable="34 2F F8 45" />
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</Components>
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</Entity>
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</EntityReference>
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