<EntityReference
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UID="11 EC CA A2">
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<Entity
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hidName="Breakable.RoadSign.RoadSign_Priority_01"
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disEntityId="0A 2C"
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hidEntityClass="$(CEntity)"
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hidResourceCount="5"
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hidPos="0.0,0.0,0.0"
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hidAngles="0.0,0.0,0.0"
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hidPos_precise="0.0,0.0,0.0"
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hidConstEntity="0"
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wlucatLoadingUnitCategory="02"
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bPoolable="0"
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bEnableLocalProperties="0"
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bPoolClearOnUnused="1">
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vectorBBoxMin="-0.257056,-0.13765,-0.0354027"
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vectorBBoxMax="0.26033,0.141407,1.60007" />
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<Components>
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<CFileDescriptorComponent
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hidHasAliasName="0"
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fileName="28 F6 59 7E" />
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<CBreakablePhysComponent
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hidHasAliasName="0"
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hidResourceId="B6 99 2C 7E"
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LayerCount="02"
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bUseNavmeshMultistate="0"
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selObjectSizePerceptionWhenBroken="0">
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bNoCollisionWithStatic="0"
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fDensity="0.1"
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fExplosionImpulseFactor="1.0"
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fExplosionRandomFactor="0.0"
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fHealthFactorForSpawn="0.0"
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bLinkedChildsSwitchStateOnSpawn="1"
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<RootLayer
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selOnLeafBeingDetached="2"
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fHealth="10.0"
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bImpulseFromBullet="1"
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bImpulseFromExplosion="1"
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bUseTimedAutodestruction="0"
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fLinearDamping="0.0"
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fAngularDamping="0.05"
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fConstraintFrictionFactor="1.0"
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fConstraintHealthFactor="0.5"
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fConstraintBreachImpulseFactor="1.0"
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bIgnoreVehicles="0"
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bIgnoreConnectivtyForAll="0"
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bIgnoreConnectivtyForDynamic="0"
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fCollisionVelocityTransferFactor="1.0"
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bExplodes="0"
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bGeneratesFireOnDestroy="0"
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bGeneratesStimsOnDestroy="1"
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bGeneratesStimsOnActivate="0"
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bSmashable="0">
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fVehicleCollision="10.0"
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fDynamicCollision="10.0"
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fStaticCollision="10.0"
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fBullet="0.0"
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fExplosion="1.0"
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fBurn="1.0" />
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<ConstraintDamageSettings>
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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<InitialMotionsAkaBlastImpulses>
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<InitialMotion
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bUseForVehicleCollisions="0"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="0"
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bUseForTimed="0"
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bUseForEvents="0" />
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<Effects>
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<Effect
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psParticle="FF FF FF FF"
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sndSound="6E 22"
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sndGroupSound="FF"
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selOffsetBone="255"
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<Effect
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psParticle="FF FF FF FF"
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sndSound="FF"
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<Stim
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stims="8F 01 45 18"
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bIsPersistent="0" />
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stims="74 72 C2 76"
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<Stim
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stims="B6 6C 4D DB"
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bIsPersistent="0" />
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<Stim
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stims="FF"
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bIsPersistent="0" />
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</RootLayer>
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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<Layer
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selOnLeafBeingDetached="0"
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fHealth="100.0"
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bImpulseFromBullet="0"
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bImpulseFromExplosion="0"
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bUseTimedAutodestruction="0"
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fLinearDamping="0.0"
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fAngularDamping="0.05"
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fConstraintFrictionFactor="1.0"
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fConstraintHealthFactor="0.5"
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fConstraintBreachImpulseFactor="1.0"
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bIgnoreVehicles="1"
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bIgnoreConnectivtyForAll="1"
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bIgnoreConnectivtyForDynamic="1"
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fCollisionVelocityTransferFactor="1.0"
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bExplodes="0"
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bGeneratesFireOnDestroy="0"
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bGeneratesStimsOnDestroy="0"
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bGeneratesStimsOnActivate="0"
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bSmashable="0"
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disLayerId="1"
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<DamageScaleMadeBy
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fVehicleCollision="0.0"
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fDynamicCollision="0.0"
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fStaticCollision="0.0"
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fBullet="0.0"
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fExplosion="0.0"
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fBurn="0.0" />
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<ConstraintDamageSettings>
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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<InitialMotionsAkaBlastImpulses>
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<InitialMotion
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bUseForVehicleCollisions="0"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="0"
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bUseForTimed="0"
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bUseForEvents="0" />
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<Effects>
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<Effect
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psParticle="FF FF FF FF"
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sndSound="FF"
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sndGroupSound="FF"
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selOffsetBone="255"
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selTriggerType="0" />
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<Parts>
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<Part
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selPartBoneIndex="1">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateWin64="1"
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<Layer
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selOnLeafBeingDetached="0"
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fHealth="100.0"
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bImpulseFromBullet="1"
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bImpulseFromExplosion="1"
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bUseTimedAutodestruction="0"
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fLinearDamping="0.0"
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fAngularDamping="0.05"
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fConstraintFrictionFactor="1.0"
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fConstraintHealthFactor="0.5"
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fConstraintBreachImpulseFactor="1.0"
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bIgnoreVehicles="0"
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bIgnoreConnectivtyForAll="1"
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bIgnoreConnectivtyForDynamic="1"
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fCollisionVelocityTransferFactor="1.0"
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bExplodes="0"
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bGeneratesFireOnDestroy="0"
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bGeneratesStimsOnDestroy="0"
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bGeneratesStimsOnActivate="0"
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bSmashable="0"
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disLayerId="2"
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fVehicleCollision="0.0"
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fDynamicCollision="0.0"
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fStaticCollision="0.0"
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fBullet="0.0"
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fExplosion="0.0"
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fBurn="1.0" />
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<ConstraintDamageSettings>
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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<InitialMotionsAkaBlastImpulses>
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<InitialMotion
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bUseForVehicleCollisions="1"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="1"
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bUseForTimed="0"
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bUseForEvents="0">
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<Settings
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bUseDirectional="0"
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bUseRadial="0"
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bUseTowardsCamera="1"
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bUseRotational="0">
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<TowardsCamera
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fMinSpeed="2.0"
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fMaxSpeed="8.0">
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<Targets>
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<Target
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vectorTarget="00 00 00 3F 00 00 80 3F CD CC 4C 3E" />
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<Target
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vectorTarget="00 00 00 00 00 00 00 00 00 00 00 00" />
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</Targets>
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</TowardsCamera>
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<InitialMotion
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bUseForVehicleCollisions="0"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="0"
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bUseForTimed="0"
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bUseForEvents="0" />
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</InitialMotionsAkaBlastImpulses>
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<Effects>
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<Effect
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psParticle="FF FF FF FF"
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sndSound="FF"
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sndGroupSound="FF"
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selOffsetBone="255"
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selTriggerType="0" />
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<Part
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selPartBoneIndex="2">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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</Parts>
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</Layer>
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<CSkinnedGraphicComponent
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hidHasAliasName="0"
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bCastShadow="1"
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bCastShadowCurrentGen="1"
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uiShadowGroup="65407"
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bReceiveShadow="1"
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olgLightGroup="129"
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bRenderInReflection="1"
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bRenderInReflectionCurrentGen="0"
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bUseMinSizeDetailCurrentGen="0"
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bHighLight="0"
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bNeedsElectricPower="0"
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bHasElectricBackup="0"
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fHighlightThicknessFactor="0.025"
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hidIndex="0"
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fileModel="9E E6 59 7E"
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hidMeshName="">
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<DefaultSettings
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clrHighLightColor="0.9999999,0.9,0.6"
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fHighLightSpeed="1.0"
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selHighlightType="" />
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<MaterialOverrides>
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<MaterialSlots>
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<Material
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disSlotName="81 72 D2 04"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="BE E5 1C 90" />
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<Material
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disSlotName="33 B2 82 E2"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="9B 16 86 76" />
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vectorBBoxMin="-0.257056,-0.13765,-0.0354027"
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vectorBBoxMax="0.26033,0.141407,1.60007" />
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hidHasAliasName="0"
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_FF7A5ECE=""
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_182B5EAE="00 00 00 00">
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<Impact
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matimpDropImpact="C8 A3 95 42"
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fSpeedForMaxDropImpactVolume="0.0"
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fMinimalCollisionSpeed="1.0"
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bIsSingleDropImpactObject="1">
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<MovementSound
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sndRollingSound="FF"
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sndRollingSoundEnd="FF"
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sndSlidingSound="FF"
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sndSlidingSoundEnd="FF"
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</Impact>
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<Falling
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bAllowAfterCollision="0"
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sndFallingSound="6D 22"
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fSpeedToPlayFallingSound="0.0" />
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<Water
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waterfxpresetWaterFxPreset="FF"
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fZSpeedToTriggerSplash="0.0"
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fZSpeedForMaxSplashVolume="0.0" />
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hidHasAliasName="0"
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sndptSoundPoint="FF"
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hidHasAliasName="0"
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disCoverFileName="FF FF FF FF"
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sCustomName=""
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bCutNavMesh="0"
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hidHasAliasName="0" />
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fAIDisableRatio="0.5"
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hidHasAliasName="0"
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stimtableStimEffectTable="34 2F F8 45" />
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