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UID="29 AA 4B 50">
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<Entity
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hidName="Breakable.Interrior.KleenexBox_01"
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disEntityId="DF 2E"
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hidEntityClass="$(CEntity)"
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hidResourceCount="2"
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hidConstEntity="0"
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bPoolClearOnUnused="1">
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vectorBBoxMin="-0.168899,-0.0780815,-0.000315475"
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vectorBBoxMax="0.168728,0.0832152,0.128124" />
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hidHasAliasName="0"
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hidResourceId="F0 4F 68 9A"
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LayerCount=""
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bUseNavmeshMultistate="0"
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selObjectSizePerceptionWhenBroken="0">
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bNoCollisionWithStatic="0"
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fDensity="1.0"
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bLinkedChildsSwitchStateOnSpawn="1"
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selOnLeafBeingDetached="0"
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fHealth="100.0"
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bImpulseFromExplosion="1"
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bExplodes="0"
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bGeneratesStimsOnActivate="0"
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bSmashable="0">
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fVehicleCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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<InitialMotion
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="0"
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bUseForTimed="0"
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bUseForEvents="0" />
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<Effect
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psParticle="FF FF FF FF"
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sndSound="FF"
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sndGroupSound="FF"
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selOffsetBone="255"
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selTriggerType="0" />
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stims="74 72 C2 76"
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stims="8F 01 45 18"
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stims="FF"
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bShouldReplicateOrbis="0"
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bShouldReplicateWin64="0"
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hidHasAliasName="0"
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bCastShadow="1"
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uiShadowGroup="65407"
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bReceiveShadow="1"
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olgLightGroup="129"
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bRenderInReflectionCurrentGen="0"
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bHighLight="0"
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bNeedsElectricPower="0"
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bHasElectricBackup="0"
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fileModel="D4 9C 95 9A"
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hidMeshName="">
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clrHighLightColor="0.9999999,0.9,0.6"
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selHighlightType="" />
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matimpDropImpact="FF"
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sndRollingSound="FF"
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sndRollingSoundEnd="FF"
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sndSlidingSound="FF"
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sndSlidingSoundEnd="FF"
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<Falling
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bAllowAfterCollision="0"
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sndFallingSound="FF"
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fSpeedToPlayFallingSound="0.0" />
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