The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="64 78 FB 62">
<Entity
hidName="Breakable.BuildingDressing.OM_NeonT"
disEntityId="5F 2B"
hidEntityClass="$(CEntity)"
hidResourceCount="6"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.01181,-0.284433,-0.00739502"
vectorBBoxMax="1.01165,-0.0112734,3.00881" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="5D 4F 57 98" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="1F CB 86 98"
LayerCount="04"
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="500.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="2"
fHealth="1.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="1"
bGeneratesStimsOnActivate="0"
bSmashable="1">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="30.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="D8 55 EF C9"
sndSound="D4 42 11 00"
sndGroupSound="FF"
selOffsetBone="3"
selTriggerType="0" />
<Effect
psParticle="D8 55 EF C9"
sndSound="D5 42 11 00"
sndGroupSound="FF"
selOffsetBone="4"
selTriggerType="0" />
<Effect
psParticle="D8 55 EF C9"
sndSound="97 AA 03 00"
sndGroupSound="FF"
selOffsetBone="1"
selTriggerType="0" />
<Effect
psParticle="D8 55 EF C9"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="2"
selTriggerType="0" />
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<StimsOnDestroy>
<GeneratedStims>
<Stim
stims="6A 3C D5 94"
bIsPersistent="0" />
<Stim
stims="B8 58 1B 8C"
bIsPersistent="0" />
<Stim
stims="35 DF 2E 4D"
bIsPersistent="0" />
<Stim
stims="FF"
bIsPersistent="0" />
</GeneratedStims>
</StimsOnDestroy>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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<Layers>
<Layer
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fHealth="100.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
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fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="1"
PartCount="01">
<DamageScaleMadeBy
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fDynamicCollision="0.0"
fStaticCollision="0.0"
fBullet="0.0"
fExplosion="0.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
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fBullet="1.0"
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fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
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bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
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</Effects>
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<Part
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</Part>
</Parts>
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<Layer
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bGeneratesStimsOnActivate="0"
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disLayerId="5"
PartCount="08">
<DamageScaleMadeBy
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fBullet="30.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
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fDynamicCollision="1.0"
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fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
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bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
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bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
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</Effects>
<Parts>
<Part
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</Part>
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</Part>
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</Part>
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</Part>
<Part
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</Part>
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</Part>
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</Part>
</Parts>
</Layer>
<Layer
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fHealth="1.0"
bImpulseFromBullet="1"
bImpulseFromExplosion="1"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0"
disLayerId="22"
PartCount="0A">
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="0.0"
fStaticCollision="1.0"
fBullet="30.0"
fExplosion="1.0"
fBurn="1.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
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fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
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bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
<Parts>
<Part
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<Layer
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disLayerId="16"
PartCount="0A">
<DamageScaleMadeBy
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<ConstraintDamageSettings>
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</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
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bUseForBullets="0"
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</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="D8 55 EF C9"
sndSound="FF"
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<Effect
psParticle="FF FF FF FF"
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bNeedsElectricPower="1"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="2B 43 57 98"
hidMeshName="">
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