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bIgnoreConnectivtyForDynamic="0"
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fCollisionVelocityTransferFactor="1.0"
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bExplodes="0"
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bGeneratesFireOnDestroy="0"
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bGeneratesStimsOnDestroy="0"
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bGeneratesStimsOnActivate="0"
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bSmashable="0"
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disLayerId="16"
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PartCount="0A">
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="0.0"
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fStaticCollision="1.0"
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fBullet="30.0"
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fExplosion="1.0"
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fBurn="1.0" />
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<ConstraintDamageSettings>
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<DamageScaleMadeBy
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fVehicleCollision="1.0"
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fDynamicCollision="1.0"
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fStaticCollision="1.0"
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fBullet="1.0"
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fExplosion="1.0"
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fBurn="1.0" />
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</ConstraintDamageSettings>
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<InitialMotionsAkaBlastImpulses>
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<InitialMotion
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bUseForVehicleCollisions="0"
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bUseForDynamicCollisions="0"
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bUseForStaticCollisions="0"
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bUseForBullets="0"
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bUseForExplosions="0"
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bUseForTimed="0"
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bUseForEvents="0" />
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</InitialMotionsAkaBlastImpulses>
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<Effects>
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<Effect
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psParticle="D8 55 EF C9"
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sndSound="FF"
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sndGroupSound="FF"
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selOffsetBone="255"
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selTriggerType="0" />
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<Effect
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psParticle="FF FF FF FF"
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sndSound="FF"
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sndGroupSound="FF"
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selOffsetBone="255"
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selTriggerType="0" />
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</Effects>
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<Parts>
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<Part
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selPartBoneIndex="16">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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_8DA0A4A7="01"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="18">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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_8DA0A4A7="01"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="21">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="25">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="28">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="15">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="10">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="29">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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_8DA0A4A7="01"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="11">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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_8DA0A4A7="01"
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bShouldReplicateWin64="1"
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</Part>
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<Part
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selPartBoneIndex="14">
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<DynamicObjectsLimitations
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bShouldReplicateOrbis="1"
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bShouldReplicateDurango="1"
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bShouldReplicateWin64="1"
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</Part>
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</Parts>
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</Layer>
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</Layers>
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</CBreakablePhysComponent>
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<CSkinnedGraphicComponent
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hidHasAliasName="0"
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bCastShadow="1"
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bCastShadowCurrentGen="1"
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uiShadowGroup="65407"
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bReceiveShadow="1"
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olgLightGroup="129"
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bRenderInReflection="1"
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bRenderInReflectionCurrentGen="0"
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bUseMinSizeDetailCurrentGen="0"
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bHighLight="0"
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bNeedsElectricPower="1"
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bHasElectricBackup="0"
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fHighlightThicknessFactor="0.025"
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hidIndex="0"
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fileModel="2B 43 57 98"
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hidMeshName="">
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<DefaultSettings
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clrHighLightColor="0.9999999,0.9546999,0.7977"
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fHighLightSpeed="1.0"
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selHighlightType="" />
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<MaterialOverrides>
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<MaterialSlots>
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<Material
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disSlotName="A4 53 55 12"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="83 C7 AE 76" />
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<Material
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disSlotName="09 41 B5 2D"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="15 F7 88 BA" />
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<Material
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disSlotName="EF 7B 2F AE"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="97 8E A7 BE" />
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<Material
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disSlotName="E0 28 B8 F5"
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matMaterial="FF FF FF FF"
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hidOriginalMaterial="44 31 52 0A" />
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</MaterialSlots>
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</MaterialOverrides>
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<hidBBox
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vectorBBoxMin="-1.01181,-0.284433,-0.00739502"
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vectorBBoxMax="1.01165,-0.0112734,3.00881" />
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</CSkinnedGraphicComponent>
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<CObjectSoundAndFXComponent
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hidHasAliasName="0"
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_FF7A5ECE=""
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_182B5EAE="00 00 00 00">
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<Impact
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matimpDropImpact="FF"
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fSpeedForMaxDropImpactVolume="0.0"
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fMinimalCollisionSpeed="1.0"
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bIsSingleDropImpactObject="0">
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<MovementSound
|
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sndRollingSound="FF"
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sndRollingSoundEnd="FF"
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sndSlidingSound="FF"
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sndSlidingSoundEnd="FF"
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_4BC9F599="FF" />
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</Impact>
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<Falling
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bAllowAfterCollision="0"
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sndFallingSound="FF"
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fSpeedToPlayFallingSound="0.0" />
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<Water
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waterfxpresetWaterFxPreset="FF"
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fZSpeedToTriggerSplash="0.0"
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fZSpeedForMaxSplashVolume="0.0" />
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</CObjectSoundAndFXComponent>
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<CBreakableSoundComponent
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hidHasAliasName="0"
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sndptSoundPoint="FF"
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bIgnoreContainerOcclusionZone="0"
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bUseSkeletonRootForPosition="0"
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bDisableSoundOnBreaking="1" />
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<CCoverDynamicComponent
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hidHasAliasName="0"
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disCoverFileName="FF FF FF FF"
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sCustomName=""
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bCutNavMesh="0"
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bNoAnnotations="0"
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bToggledByEvents="0" />
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<CObstacleComponent
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hidHasAliasName="0" />
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<CBreakableActionNodeComponent
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hidHasAliasName="0"
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fAIDisableRatio="0.5"
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fPlayerDisableRatio="0.3"
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fDestroyRatio="0.1" />
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<CCountersComponent
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hidHasAliasName="0"
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stimtableStimEffectTable="FF" />
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</Components>
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</Entity>
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</EntityReference>
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