The decompiled \worlds\windy_city\generated\entitylibrary_rt.fcb file found in Watch_Dogs.
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<EntityReference
UID="5C B8 12 7E">
<Entity
hidName="Breakable.Breakable_Covers.Plankstack_02_broken_01"
disEntityId="8B 2C"
hidEntityClass="$(CEntity)"
hidResourceCount="2"
hidPos="0.0,0.0,0.0"
hidAngles="0.0,0.0,0.0"
hidPos_precise="0.0,0.0,0.0"
hidConstEntity="0"
wlucatLoadingUnitCategory="02"
bPoolable="0"
bEnableLocalProperties="0"
bPoolClearOnUnused="1">
<hidGroupIds />
<hidBBox
vectorBBoxMin="-1.28677,-1.24626,0.00325439"
vectorBBoxMax="1.2196,1.24034,0.962439" />
<Components>
<CFileDescriptorComponent
hidHasAliasName="0"
fileName="0A D7 25 8E" />
<CBreakablePhysComponent
hidHasAliasName="0"
hidResourceId="C4 81 F8 8D"
LayerCount=""
bUseNavmeshMultistate="0"
selObjectSizePerceptionWhenBroken="0">
<PhysParams
bNoCollisionWithStatic="0"
fDensity="500.0"
fExplosionImpulseFactor="1.0"
fExplosionRandomFactor="0.0"
fHealthFactorForSpawn="0.0"
bLinkedChildsSwitchStateOnSpawn="1"
fLinkedChildsDamageOnSpawn="0.0" />
<RootLayer
selOnLeafBeingDetached="0"
fHealth="100.0"
bImpulseFromBullet="0"
bImpulseFromExplosion="0"
bUseTimedAutodestruction="0"
fLinearDamping="0.0"
fAngularDamping="0.05"
fConstraintFrictionFactor="1.0"
fConstraintHealthFactor="0.5"
fConstraintBreachImpulseFactor="1.0"
bIgnoreVehicles="0"
bIgnoreConnectivtyForAll="0"
bIgnoreConnectivtyForDynamic="0"
fCollisionVelocityTransferFactor="1.0"
bExplodes="0"
bGeneratesFireOnDestroy="0"
bGeneratesStimsOnDestroy="0"
bGeneratesStimsOnActivate="0"
bSmashable="0">
<DamageScaleMadeBy
fVehicleCollision="0.0"
fDynamicCollision="0.0"
fStaticCollision="0.0"
fBullet="0.0"
fExplosion="0.0"
fBurn="0.0" />
<ConstraintDamageSettings>
<DamageScaleMadeBy
fVehicleCollision="1.0"
fDynamicCollision="1.0"
fStaticCollision="1.0"
fBullet="1.0"
fExplosion="1.0"
fBurn="1.0" />
</ConstraintDamageSettings>
<InitialMotionsAkaBlastImpulses>
<InitialMotion
bUseForVehicleCollisions="0"
bUseForDynamicCollisions="0"
bUseForStaticCollisions="0"
bUseForBullets="0"
bUseForExplosions="0"
bUseForTimed="0"
bUseForEvents="0" />
</InitialMotionsAkaBlastImpulses>
<Effects>
<Effect
psParticle="FF FF FF FF"
sndSound="FF"
sndGroupSound="FF"
selOffsetBone="255"
selTriggerType="0" />
</Effects>
</RootLayer>
<DynamicObjectsLimitations
bShouldReplicateOrbis="1"
bShouldReplicateDurango="1"
_8DA0A4A7="01"
_4CF05E44="01"
bShouldReplicateWin64="1"
_75433138="01" />
<Layers />
</CBreakablePhysComponent>
<CSkinnedGraphicComponent
hidHasAliasName="0"
bCastShadow="1"
bCastShadowCurrentGen="1"
uiShadowGroup="65407"
bReceiveShadow="1"
olgLightGroup="129"
bRenderInReflection="1"
bRenderInReflectionCurrentGen="0"
bUseMinSizeDetailCurrentGen="0"
bHighLight="0"
bNeedsElectricPower="0"
bHasElectricBackup="0"
fHighlightThicknessFactor="0.025"
hidIndex="0"
fileModel="70 EA 25 8E"
hidMeshName="">
<DefaultSettings
clrHighLightColor="0.9999999,0.9546869,0.797738"
fHighLightSpeed="1.0"
selHighlightType="" />
<MaterialOverrides>
<MaterialSlots>
<Material
disSlotName="0D 19 9D 3C"
matMaterial="FF FF FF FF"
hidOriginalMaterial="D0 83 A7 2D" />
</MaterialSlots>
</MaterialOverrides>
<hidBBox
vectorBBoxMin="-1.28677,-1.24626,0.00325439"
vectorBBoxMax="1.2196,1.24034,0.962439" />
</CSkinnedGraphicComponent>
<CObjectSoundAndFXComponent
hidHasAliasName="0"
_FF7A5ECE=""
_182B5EAE="00 00 00 00">
<Impact
matimpDropImpact="FF"
fSpeedForMaxDropImpactVolume="0.0"
fMinimalCollisionSpeed="1.0"
bIsSingleDropImpactObject="0">
<MovementSound
sndRollingSound="FF"
sndRollingSoundEnd="FF"
sndSlidingSound="FF"
sndSlidingSoundEnd="FF"
_4BC9F599="FF" />
</Impact>
<Falling
bAllowAfterCollision="0"
sndFallingSound="FF"
fSpeedToPlayFallingSound="0.0" />
<Water
waterfxpresetWaterFxPreset="FF"
fZSpeedToTriggerSplash="0.0"
fZSpeedForMaxSplashVolume="0.0" />
</CObjectSoundAndFXComponent>
<CBreakableSoundComponent
hidHasAliasName="0"
sndptSoundPoint="FF"
bIgnoreContainerOcclusionZone="0"
bUseSkeletonRootForPosition="0"
bDisableSoundOnBreaking="1" />
<CCoverDynamicComponent
hidHasAliasName="0"
disCoverFileName="FF FF FF FF"
sCustomName=""
bCutNavMesh="0"
bNoAnnotations="0"
bToggledByEvents="0" />
<CObstacleComponent
hidHasAliasName="0" />
<CBreakableActionNodeComponent
hidHasAliasName="0"
fAIDisableRatio="0.5"
fPlayerDisableRatio="0.3"
fDestroyRatio="0.1" />
<CCountersComponent
hidHasAliasName="0"
stimtableStimEffectTable="34 2F F8 45" />
</Components>
</Entity>
</EntityReference>