The decompiled versions of all \domino\ scripts found in Watch_Dogs.
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-- {\v/} Domino auto-generated LUA script file
--
-- Script document: domino/user/gym_07_alone/infrasonicmaze.domino.xml
-- User graph: InfrasonicMazeMain
--
--
-- DO NOT EDIT MANUALLY THIS FILE OR YOUR CHANGES WILL BE LOST!
-- Please modify the original Domino script instead. You have been warned.
-- *** SCRIPT INPUT REFLECTION ***
--[[
<InputReflection />
]]--
-- *** END OF SCRIPT INPUT REFLECTION ***
export = {
};
function export:LuaDependencies()
return {
};
end;
function export:Create(cbox)
-- External box dependencies
cbox:RegisterBox("Domino/System/GetPlayerID.lua");
cbox:RegisterBox("Domino/System/MissionLayer_v2.lua");
end;
function export:Init(cbox)
local l0;
self._name = "InfrasonicMazeMain";
self._elementPathId = "DocumentContainer|Gym_07_Alone\\InfrasonicMaze.domino.xml|@InfrasonicMazeMain";
self.Player_pwn = nil;
self.movable_labyrinth_doors_1 = {
};
self.Left_drop_door = "2086574519197581322";
self.Right_drop_door = "2086574493312434180";
self.movable_labyrinth_doors_2 = {
};
self.box_MissionLayer_v2_5 = cbox:CreateBox("Domino/System/MissionLayer_v2.lua");
l0 = self.box_MissionLayer_v2_5;
l0._graph = self;
l0._name = "box_MissionLayer_v2_5";
l0._elementPathId = "DocumentContainer|Gym_07_Alone\\InfrasonicMaze.domino.xml|@InfrasonicMazeMain|594051438";
l0.Loaded = self.f_box_MissionLayer_v2_5_Loaded;
l0.Unloaded = DummyFunction;
l0.Reseted = DummyFunction;
end;
function export:ShutDown()
for k,v in pairs(self) do if type(v) == "table" and v.ShutDown ~= self.ShutDown and v ~= self._graph and v.ShutDown ~= nil then v:ShutDown() end end;
end;
function export:Inn()
local l0;
l0 = self.box_MissionLayer_v2_5;
l0.LayerName = "Infrasonics_Main";
CDominoManager_GetInstance():TraceConnection("DocumentContainer|Gym_07_Alone\\InfrasonicMaze.domino.xml|@InfrasonicMazeMain|1000883153", "1000883153", "InfrasonicMazeMain", "Inn", "box_MissionLayer_v2_5.Load", self, l0);
l0:Load();
end;
function export:f_box_Get_Player_ID_6_Out()
local l0;
self = self._graph;
l0 = Boxes[PathID("Domino/System/GetPlayerID.lua")];
self.Player_pwn = l0.PlayerID;
end;
function export:f_box_MissionLayer_v2_5_Loaded()
local l0, l1;
self = self._graph;
l0 = Boxes[PathID("Domino/System/GetPlayerID.lua")];
l0._graph = self;
l0._name = "box_Get_Player_ID_6";
l0._elementPathId = "DocumentContainer|Gym_07_Alone\\InfrasonicMaze.domino.xml|@InfrasonicMazeMain|381719996";
l0.Out = self.f_box_Get_Player_ID_6_Out;
l0 = self.box_MissionLayer_v2_5;
l1 = Boxes[PathID("Domino/System/GetPlayerID.lua")];
CDominoManager_GetInstance():TraceConnection("DocumentContainer|Gym_07_Alone\\InfrasonicMaze.domino.xml|@InfrasonicMazeMain|1359930078", "1359930078", "InfrasonicMazeMain", "box_MissionLayer_v2_5.Loaded", "box_Get_Player_ID_6.In", l0, l1);
l1:In();
end;
-- Empty out anchor definitions
_compilerVersion = 4;