-- {\v/} Domino auto-generated LUA script file -- -- Script document: domino/user/windycity/main_missions/act_01/mission_template/a00_m00.domino.xml -- User graph: A00_M00_Activation -- -- -- DO NOT EDIT MANUALLY THIS FILE OR YOUR CHANGES WILL BE LOST! -- Please modify the original Domino script instead. You have been warned. -- *** SCRIPT INPUT REFLECTION *** --[[ ]]-- -- *** END OF SCRIPT INPUT REFLECTION *** export = { }; function export:LuaDependencies() return { }; end; function export:Create(cbox) -- External box dependencies cbox:RegisterBox("Domino/System/MapPointController_v3.lua"); cbox:RegisterBox("Domino/System/MissionController.lua"); cbox:RegisterBox("Domino/System/MissionLayer_v2.lua"); cbox:RegisterBox("Domino/System/TextMessageBox_v4.lua"); cbox:RegisterBox("Domino/System/TriggerMonitor_v2.lua"); end; function export:Init(cbox) local l0; self.LayerName = "A00_M00_Activation"; self[2] = cbox:CreateBox("Domino/System/MapPointController_v3.lua"); l0 = self[2]; l0._graph = self; l0.Shown = DummyFunction; l0.Hidden = self.f_2_Hidden; l0.TextSet = DummyFunction; l0.TextHidden = DummyFunction; self[1] = cbox:CreateBox("Domino/System/TextMessageBox_v4.lua"); l0 = self[1]; l0._graph = self; l0.Displayed = self.f_1_Displayed; l0.Hidden = DummyFunction; l0.Finished = DummyFunction; l0.Out = DummyFunction; self[4] = cbox:CreateBox("Domino/System/MissionLayer_v2.lua"); l0 = self[4]; l0._graph = self; l0.Loaded = DummyFunction; l0.Unloaded = self.f_4_Unloaded; l0.Reseted = DummyFunction; self[3] = cbox:CreateBox("Domino/System/MissionLayer_v2.lua"); l0 = self[3]; l0._graph = self; l0.Loaded = self.f_3_Loaded; l0.Unloaded = DummyFunction; l0.Reseted = DummyFunction; self[6] = cbox:CreateBox("Domino/System/TriggerMonitor_v2.lua"); l0 = self[6]; l0._graph = self; l0.Enabled = self.f_6_Enabled; l0.Disabled = self.f_6_Disabled; l0.Enter = self.f_6_Enter; l0.Leave = DummyFunction; l0.Use = DummyFunction; end; function export:ShutDown() for k,v in pairs(self) do if type(v) == "table" and v.ShutDown ~= self.ShutDown and v ~= self._graph and v.ShutDown ~= nil then v:ShutDown() end end; end; function export:In() local l0; l0 = self[3]; l0.LayerName = self.LayerName; l0:Load(); end; function export:f_2_Hidden() local l0; self = self._graph; l0 = self[4]; l0.LayerName = self.LayerName; l0:Unload(); end; function export:f_1_Displayed() local l0; self = self._graph; self:en_6(); l0 = self[6]; l0:Enable(); end; function export:f_4_Unloaded() local l0; self = self._graph; l0 = Boxes[PathID("Domino/System/MissionController.lua")]; l0.Mission = nil; l0.MissionName = "Main_Missions.A00_M00"; l0._graph = self; l0.Out = DummyFunction; l0:Stop(); end; function export:f_3_Loaded() local l0; self = self._graph; l0 = self[1]; l0.MessageType = "Lead"; l0.OasisID = { section = "MISSIONS.MAIN.OBJECTIVES.Act1.Lead_TEMPLATE.Mission_TEMPLATE.Objective_TEMPLATE", item = "", id = "-1", }; l0:DisplayToLocalPlayer(); end; function export:f_6_Disabled() local l0; self = self._graph; self:en_2(); l0 = self[2]; l0:Hide(); end; function export:f_6_Enabled() local l0; self = self._graph; self:en_2(); l0 = self[2]; l0:Show(); end; function export:f_6_Enter() local l0; self = self._graph; self:en_6(); l0 = self[6]; l0:Disable(); end; function export:en_2() local l0; l0 = self[2]; l0.MapPoint = nil; end; function export:en_6() local l0; l0 = self[6]; l0.Trigger = nil; end; -- Empty out anchor definitions _compilerVersion = 4;